Inspect a Palworld save file
Your save is read entirely in your browser and never uploaded anywhere. Only older PlZ saves can be read: saves from Palworld 0.6 and newer use Oodle compression, which this tool cannot open. Large worlds may take a few seconds.
Drop a .sav file here
Supports player saves, Level.sav, LevelMeta.sav and WorldOption.sav from co-op and dedicated servers.
Upload any Palworld .sav file to see what is inside, without installing anything. The inspector reads player saves (technology points, unlocked technologies, UID), LevelMeta.sav (world name, in-game day) and Level.sav (players, guild and base counts, and which sections take up the space).
Only the zlib PlZ container is supported. Palworld has used the Oodle PlM container since version 0.6, and no Oodle decoder can run in a browser, so those saves cannot be opened here. Everything that is supported is processed entirely in your browser and never uploaded.
Frequently asked questions
Which files can I inspect?
Player saves from the Players folder, Level.sav (the world), LevelMeta.sav (world metadata) and WorldOption.sav (world settings, which opens in our settings generator). Both co-op and dedicated server saves work.
Is my save file uploaded anywhere?
Your save never leaves your browser. Nothing is uploaded to LOW.MS and nothing is stored: all reading, parsing and display happens locally on your own machine. Newer PlM saves (Palworld 0.6 and later) use Oodle compression that browsers cannot decompress, so those files are rejected rather than sent anywhere.
Why does my Level.sav show players as UIDs instead of names?
Palworld stores character names deep inside compressed world data rather than next to the player list. The UID is what you need for server administration anyway: it is the save filename in the Players folder and the id used by admin commands.