Update, 10 November 2026: Part Three didn't land today. On 4 November Funcom moved it, along with Patch 3.1.0, to 12 November. The patch has been on the Public Beta Client since 3 November, so this post now covers what its notes say.

Legacy of the Giant-Kings Part Three comes to Conan Exiles Enhanced on 12 November, two days later than first announced, as part of Patch 3.1.0. Akhamet is at the centre of it, and by the end he's your companion. The patch also changes how mods load at startup, so it's worth checking your mods before your players log in on the day.
What's in the update
Part Three is the third of four free updates in the Legacy of the Giant-Kings story arc. Funcom announced it on 27 October for 10 November, in the same post that confirmed Conan Exiles Enhanced for PS5 and Xbox Series X|S. On 4 November its forum post said: "The release date for Patch 3.1.0 along with the Legacy of the Giant-Kings Part 3 story has been moved to" 12 November.
Everything below comes from the Public Beta Client notes for Patch 3.1.0, posted on 3 November. Funcom can still change things before the full release.
Akhamet becomes your companion
Funcom's beta notes set up the story: "The story continues to unfold with players finding Akhamet, who is driven mad by voices. Embark on a quest to heal Akhamet, choosing whether to rid him of the voices for good or to embrace them and harness their power. In the end, Akhamet will become your companion."
So the quest has a choice in it, and Akhamet joins the companions the game already has, such as Freya and Liu Fei. Akhamet has been part of the arc from the start: Part Two opened on "the events surrounding Akhamet and the Cyclopean Halls", the dungeon Part One added.
Fixes that matter on a server
Most of the patch is bug fixes. These are the ones a server owner will notice:
- "Fixed a server hang that could occur when events or mods streamed in a level before the previous one had fully unloaded."
- "Fixed lock up when opening player list as an admin", and admins can no longer ban themselves from the player list.
- Crafting stations now pause a queue when the output inventory is full.
- "Fixed certain T4 thralls being impossible to knock out."
- Fixed dialogue in The Sunken City repeating and overlapping on dedicated servers.
Mods load differently
The modding section has the change most likely to catch a server out: "Only ModController classes are loaded at startup now, matching the original Conan Exiles Legacy behaviour." A mod that relied on everything loading at startup may behave differently after the update. Funcom gives a switch to force the old behaviour, -dpcvars=dw.LoadAllModClassesAtStartup=1.
Two more changes help you find problems. Mods that reference content that's in neither the base game nor another mod "will now log warnings about missing imports when starting a game", and there's experimental support for mounting mod paks directly (-dpcvar=dw.MountModsInPlace=1), which Funcom says speeds up launch and saves disk space.
Where Part Two left things
Part Three follows Patch 3.0.0 (6 October), which opened rifts in enemy camps across the Exiled Lands and the Isle of Siptah, added four sorcery spells and brought back the Mi-Go. Hotfix 3.0.1 followed two days later and "addresses the most impactful issues introduced with patch 3.0.0", including a crash when checking the Player List on official servers. Our Part Two breakdown covers what that patch changed for servers.
What your server needs to do
- Before 12 November: check that your mods have been updated since Patch 3.0.0, which added this rule: "Assets shared between mods must now sit in a subfolder under Shared that matches the mod's name. Improperly named shared assets (for example Mods/SomeMod/Shared/OtherMod) are ignored with a warning." Funcom says those assets are simply ignored, so a mod can look loaded while missing pieces.
- On the day: take a backup, then update the server once Patch 3.1.0 is out. Players get the new version through Steam.
- Start the server and check your mods before players join. If something is missing in game, check the server log for warnings about shared mod assets or missing imports, both of which the last two patches added.
- Expect a hotfix. Part Two needed one two days after release, so a second update in the same week would not be unusual.
Self-hosting? The dedicated server is Steam app 443030, and the world database lives in the ConanSandbox\Saved folder, so back that up first:
steamcmd +login anonymous +app_update 443030 validate +quit
Steam lists no test branch for the dedicated server, only public and the old conan-exiles-legacy build. So you can play Part Three early in the Public Beta Client, but you can't run it on your own server until it's live.
Tip: On a LOW.MS server, Create backup on the Backups tab takes the backup, and the Update button on the Game updates card on the Overview tab installs the new build (the server stops and restarts while it runs). Check for updates on the Mods tab shows which mods you installed there have new versions, and Update all installs them. All of it is in the control panel.
Conan Exiles Enhanced is coming to PS5 and Xbox Series X|S

The same post announced Conan Exiles Enhanced for PS5 and Xbox Series X|S in "Early 2027, release date to be announced". It's a free upgrade for existing console owners, and the Legacy of the Giant-Kings content, Part Three included, will be "available on consoles at launch".
Cross-play is the headline for PC server owners: "Yes, full cross-play is coming to Conan Exiles Enhanced, soon after launch." Funcom hasn't said how cross-play will work for private servers, or whether console players will be able to join a PC-hosted one.
On consoles, Funcom is repeating what happened when Enhanced launched on Steam:
- Isle of Siptah servers merge into the Exiled Lands. The island's coordinates changed when the two maps were combined, so "bases on the Isle of Siptah cannot be preserved in the Enhanced update."
- Official Exiled Lands servers carry over with characters, followers and bases intact.
- Single-player saves move to Enhanced but not back. "Once a save is loaded in Enhanced, it can no longer be opened in Legacy."
- Console Legacy keeps critical bug fixes only, with no Bazaar and no official servers.
For the switch itself, Funcom says it will share more on "how players and private server hosts can prepare for this closer to release".
What's coming next
- 12 November: Legacy of the Giant-Kings Part Three and Patch 3.1.0. No release time yet. Funcom posted Part Two's patch notes at 14:00 UTC, the same time as its other recent patches.
- Early 2027: Conan Exiles Enhanced on PS5 and Xbox Series X|S, "release date to be announced". Full cross-play follows "soon after launch".
- Part Four: no date. Funcom's June announcement describes the arc as "four free updates".
FAQ
Why didn't Part Three come out on 10 November?
Funcom moved it to 12 November in a forum post on 4 November, without giving a reason. The patch was already on the Public Beta Client by then.
Do players need to buy anything for Part Three?
No. Funcom announced Legacy of the Giant-Kings as "four free updates", and Part Three is the third. Players still need the Isle of Siptah DLC to reach the Siptah half of the merged map.
What time does Part Three go live?
Funcom hasn't said. It posted Part Two's patch notes at 14:00 UTC, the same time as its other recent patches, but hasn't confirmed a time for Part Three, so watch Funcom's Steam news on the day.
Will Part Three wipe my server?
The beta notes for Patch 3.1.0 don't mention a wipe, and Part Two's didn't either. Take a backup before you update anyway.
Will a server on the Legacy (UE4) branch get Part Three?
No. Part Three is for Conan Exiles Enhanced only. The Legacy branch has had the odd maintenance hotfix since Enhanced launched (R15.2 in July), but no new content, and Funcom said at launch it would not get any.
Will Part Three break my mods?
It might. Patch 3.1.0 loads only ModController classes at startup, so a mod built around everything loading up front can behave differently, and Patch 3.0.0 already changed how mods share assets. After the first start, check the Mods tab and the server log, and look at each mod's Workshop page if something seems off.
Setting up a fresh world for Part Three? Our Conan Exiles server hosting page has the plans and locations.
Sources: Funcom's Part Three and console announcement, release date change, Public Beta Client notes for Patch 3.1.0, October community update, Part Two release post, Patch 3.0.0 notes with full notes, hotfix 3.0.1, the Legacy of the Giant-Kings announcement and the Conan Exiles Enhanced announcement.